Planet:Il Nizinite III

A forlorn desert world with no big settlements. The few hardy survivors of this frontier world scrap a living out of hunting for pre heresy relics in the concentrical cities that are located on every continent and in every dried up sea-basin of Nizinite. These are descendants of imperial settlers having left their old squalor to form an “efficient agricolony on a lush and lovely agri planet Nizinite III in the reaches.”

In their tracktruck convoys these nomads form tribes that fight each other about the rights of access to the desert cities. Staying in them for prolonged time is considered to bring the wrath of the emperor down on them. Even if the Adeptus Terra has the planet as imperial on file there is very few ingredients to an imperial word. No central government, no direct tithe. Only the Ecclesiarch of Clinohumite is thinking about taxing the treasure hunters buy having an in system patrol that establishes the sovereignty of Clinohumite over the nearby Nizinite System.

Planet: Clinohumite

Clinohumite is a Terran sized planet and is the Capital of the Rumagen Trinket part of the Gemstone Reaches. It is a bitter, withering Hiveworld of epic proportions based on a religious caste system of its own branch of the imperial creed. It is the second of a 5 palnet system. Three strip mined barren rocks and the 4th bein a gas giant of

The planet is known to be completely covered with buildings, ruins and wastes from industrial production. It has no own atmosphere and no other live then what humankind brought. The planet was chosen by the first guilders as a settlement and production base because it sits in the middle of the Trinket and had a very rich composition of valuable ores and stone usable in production. These have been depleted over 3000 years ago and since then the planet had a hard time continuing its golden age of importance.

Being still the main manufacturer of goods in the Trinket it now  lives of neighboring Systems supplying it with raw material and food. There are a lot of charted Traders bringing in Ore from all mining Operations in the Subsector. The route to Darya-I-Nur being the most profitable of, giving the owning chartist family M`Dele great influence on the High Priest of CH.

The High priest being the de facto ruler of Clinohumite since the tragic incident of fire in the guild counsel hall 65 years ago.

This fire turned the guild owned planetary holdings into one humongous and inefficient gigantic theocracy with a version of the imperial creed devised by Tehos M’Dele himself.

System: Axinite

The Axinite System was once called the Entrace to the Reaches. That was before a mayor change in Trade Routes and loosing of the deReut Family Fortunes. The de Reut were the main owners of a chart of trading for the traingel of

Ore from  Scintobsidian to Clinohumite for processing,

Raw metals and some manufatcured goods from Clinohumite to Axinite for trade to other sectors.

When the the deReut lost their fortune due to Heresy, their Axinite based space dock and reloading facility came into disuse even stranding the operating ground crew on the planet Axinite Main.

Axinite main is a feral world which was once holding a non imperial high culture of humans from a generation ship. When deReut arrived they had bombed themselves back into near stone age but still valued some artefacts out of “oulde dayse”.

Since the System is abandoned again, the small seed of imperial civilisation that the ground bases of the deReut family has layed is

Planet: Lothar is a beautiful Paradise World

Lothar is a beautiful Paradise World near the top of the Glittering Tiara. Most famous is the world for its democratic, nature protecting populance. The people of Lothar chose to life in big stalamite Cities, self contained arcologies to keep the wild but harmless nature of Lothar in it original shape.

Planet: Daks III is a postapocalyptic world

Near Opal, in the middle of the Rummagen Trinktet lies Daks System. Daks III is a postapocalyptic world just rising out of its wasteland stupor with the help of the techpriests from Opal. Among the migrating wasteland barbarians, the Opalese found the tech-apt Automanic Empire. These Barbarians were brought into the Fold of the Empire by the way of the Omnisiah. With their Assault on the old and shielded Capital of Melange, the Automans could eventuallty become the leading class of all technobarbarian tribes on Daks.

Planet: Opal

Another planet known throughout the Imperium is Opal, A forgeworld located in a System at the bottom of the Scepter run. Opal is famous for its small size Laser weaponry.

Planet: Aquaria of the Aquamarine Solar System

The System is located as Headstone of the Glittering Tiara. Aquaria is most notable that it only has one very small chain of Islands near the Equator. These Islands are covered with steaming Jungles were hardy colored Junglefighters dwell. The northern most Island is covered with the Grandcity of Semam the principal Spaceport. The southernmost island is home to Codex Chapter of the Aquamarines, descendants of the Ultramarines. 95% of the population thus live underwater in huge Aquahives deep down on the Oceanfloor.
One of the hive even covers the interior of a great rift chasm. Because of the habitation constraints of the aqua hives many young join the Imperial Guard making Aquaria one of the few planets constantly raising regiments. These “Hiver” regiments get their thorough training by the trials of combat. It is not unheard that by this two or three regiments are combined to form a new one because of initial losses. Regimental numbers are constantly reassigned.

Planet: Deepka Pits

A mining world in the gemstone reaches. The deepka pits are home to
the deepkeese alien species. 3 legged, three armed and of ape like
intelligence, these aliens are easily used as slaves. The main reason
for this is there tribal structure which has two main values: children
and the completeness of the body. Though not losing a limb is the
second most important thing. These two facts are an easy reminder used
by imperial authorities to gain cooperation of the surface dwelling
deepka to get deep in to the dangerous shaft mines for the rare ores.
Many special components needed by the forgeworlds of the gemstone
reaches are only mined on deepeka. Should the planet, for one reason
or another not meet its tithes, the economy of the whole sector would
be greatly affected.

Aside from the indigenous deepeka, the planet is home to only two
cities, one atop the crescent mountain on blue plateu, and one next to
the red and dusty mining plains.

Though the capital Blue, is home to the gouverneur and to the noble
families while Dusty is home to all the mining operations with its
overseers, techpriests, clerks and clerics.

As with most imperial worlds the difference for the few living in
blue compared to the many in dusty is very stark. The former not
lacking anything, dwelling in great enclosured habitats, poking away
the day with their playful intrigues, debaucheries and petty wars.

The inhabitants of dusty, as the middle class, are giving the deepeka the shafts to scratch the ore from.

And finally the deepka who work to save their children future.

Over the last 2000 years the native population had greatly dwindeld as had the ore
output. The governess is quite helpless in her quest to get the
mining on track again. All she does is asking for more ore from the
nobles which in turn crack down harder on their overseers which are in
their turn on the verge of tilting the deepeka into open rebellion against their human masters.
This never happened before and the xenobiologists of the administratum
are pretty sure a rebellion will only be but down by a complete
annihilation of the alien species which is happening within the net 500 years anyway, if the mining operations continue as their are right now.

The Gemstone Reaches

Not far away from the Calixis Sector more into the direction of the ultima segmentum lies the Gemstone Reaches a sector named by the fact that:
1. all solar system there are named after popular Gemstones
2. the star of the sector are separeted in four distinct pieces of jewelry:
A. The Necklace Round
B. The Scepter Run
C. The Glittering Tiara
and D. The Rummagen Trinket

GEMSTONE Reaches Master Map

Helene Middenheim, chief Instructor-commisar

Red haired, stern looking, but quite beautiful behind her hard face.
Blue green eyes and a first bit of fattening hanging on her angular
jarr. Not much, just enough to show that she is not young anymore.
Since she does not pay much attention on comliness other then being
always orderly, trimmed and washed, she haf too much hair on her upper
lip. But you had to get really close up to her to notice. Something
that normally never wanted, meaning she was screaming at you some
reproach. In another life she could have been the famed beauty of all
nobility of suchspire in whateverhive. Here she was living to do the
emperors duty and making commissars out of the propably only female
commissar class in the imperium.